Space Hulk sur PC dispo le 15 août !!!!!!!!

toujours pas plus d'infos sur la sortie de la version IOS ?

Harrycover dit:toujours pas plus d'infos sur la sortie de la version IOS ?

1ère version beta fin septembre. Bientôt quoi.
Space Hulk datant de 1989, je ne pense pas qu'une attente de 30 jours soit insurmontable :)

oui je n'ai pas dit le contraire, je cherchais juste à connaitre une date probable donc merci pour l'info :wink:

Aelegrin III dit:Petite question: j'ai fait les 3 premières missions de la 1ere campagne et je ne peux pas continuer après "Ambush": il y a un cadenas sur continue et pourtant, j'ai sauvé tout le monde. C'est normal?

Même problème pour moi !

si tu lis le post suivant, tu as la réponse.

1.1
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Features:
Always online multiplayer mode.
Bugfixes:
Hotseat question mark removed from multiplayer
Losing sometimes when flaming the command room fixed for mission 1
Fixed audio system error that made mission 10 crash sometimes at the end.
The server request timeout increased to 60 seconds from 30.
Added technical possibility of skipping the intro movie. Put a file called “no_movie” next to binary to skip the movie.

Une autre revue plus détaillée que celle de CanardPC, l'expert bien connu des jeux de plateau:
http://www.wargamer.fr/space-hulk-dans- ... end-prier/
Sinon, la v1.1.1 est dispo:

1.1.1
----
Features/improvements
Lightmap and lightprobe support. This is turned on by default and can be turned off in the options
Toggle to turn on/off visual fx
Bugfixes:
Fixed the OSX freeze bug on exit.
Fixed the Credits menu
Fixed the checkboxes in the options menu (again)
Delete save slot button in the Load game menu now works properly.
Fixed exceptions when trying to load saved game for a single campaign.
Fixed save game list to show the last write date instead of the date of creation.
Sorting the saved games by the last write date.
Fixed the text errors in the load game box
Fixed the resolution switching bugs in the game options
Fixed news sometimes stuck in “Fetching…” state
Audio system fixed and improved
Removed annoying sound that played when moving a blip.
Camera pan fixes on deploy in some missions.

1 nouvelle campagne avec 3 nouvelles missions est disponible + pas mal d'améliorations & corrections:

1.2
---
New 3 mission campaign “Messenger of Purgatory”.
We have had both a rough start as well as great support from all of you. So we decided to give you this one for free as a big THANK YOU!!
We really love working on this game, and you have been with us through the launch and beyond. So enjoy finding the remains of Captain Atarius!
Features/improvements:
Improved visuals for environment and units
Greatly improved performance of the game
Added animation speed option - can now choose Normal / Fast / Very fast speed of units.
Added “don’t allow Genestealers to split AP between multiple units” system to counter multiplayer conga-line exploit.
Fixed the rule with melee bonuses to apply only for the close attacks to the front.
If genestealer enters the map it will trigger overwatch attack check now
Assault cannon range reduced from 3 to 2 tiles radius. Assault cannon explosion uses now path calculation so doors block damage.
Choosing “any faction” in random game is now server-driven, so it highly increases the chance to match.
Highlighting units when mouse is over.
Highlighting activable genestealer entry points when mouse is over.
Added more informative log messages for the close attacks.
Showing the GS entry points you can use during the blips placement mode with different color and not showing entry tiles when not used.
Lurk zone tiles show information about AP needed to place+enter.
Showing hit percentage for ranged attacks when mouse is over target unit
New main menu background
Changed “Use Lightmaps” option to say “Use dynamic lights” and swapped the checkmark.
You have to finish all actions with a Genestealer before being able to take any other action with another.
Hotseat: Debriefing now always shows stats from the Terminator point of view.
Bugfixes:
Fixed the close combat resolution on ladders. Had bug for turning after close attacks.
Fixed the combat draw case resolution - defender now turns to the attacker in the draw case.
Blip is now revealed correctly if on ladder
Fixed bug with overwatch on the ladders
Fixed bug with opened doors not being always open visually when loading saved game.
Fixed one more bug with the misclicks on the tiles
Fixed some of the SFX to sound better.
Fixed door bug during overwatch, leaded to genestealer was shown in the closed door visually
Fixed genestealer disappearing after revealing blip and killing him in autofire.
Fixed the FX displacement for Calistarius and Gideon when doing melee attack
Fixed the unit death in flame after movement caused the game crash.
Fixed the problems with camera and logical bugs when unit exits the map.
Fixed the bug when pressing undo while moving, leading to the unit being “frozen”.
Fixed the game freeze sometimes when trying to select next genestealer and no genestealers has any AP left.
Fixed missing camera panning on opponent melee attacks when action camera is switched off
Fixed using last flamer shot into room would causing Terminators to lose, not win in mission Cleanse and Burn.
Fixed the bug during unit movement that led sometimes to messed tiles position and unit moving into empty space.
Fixed the broken Broodlord melee attacks.
Fixed the tiles misclicks caused by units colliders.
Fixed game crash when the last remaining blip is being voluntary revealed.
Fixed unit turn bug that led sometimes to inaccurate animation blending.
Fixed the game accepted input in the strategic camera mode
Fixed the melee weapon field FX not being in correct state when loading a save game
Fixed the assault cannon spinning state not being updated properly when loading a save game.
Fixed the power field generator hit state not being updated properly when loading a save game.
Fixed the wrong direction on the power field generators - they are now rotated towards the closest “visible” genestealer.
Assault cannon rotation fixed so its shooting straight visually
Fixed an error that lead sometimes to game crash when moving towards door and using move+fire on it.
Fixed music issues in the main menu and briefing
Fixed broken door in mission 9 of Sin of Damnation campaign
Fixed several issues with strategic map not showing correctly
Fixed issue with buttons containing usernames not being cropped
Fixed bug where some of the options in the ingame options menu not saving correctly

Merci

Bon, c'est bien le développement du jeu sur Pc et Mac, mais qu'en est il de la version IOS?
Ils devaient la présenter à un salon du jeu le week-end end passé (ou celui d'avant) mais pas de news depuis sur leur page FB, quelqu'un a des infos svp? :wink:

La version IOS n'est pas encore prête.
Vidéo de gameplay de la nouvelle version du jeu dans une des missions bonus, avec l'animation accélérée pour les déplacements:
http://www.youtube.com/watch?v=fBKs8nzMMoQ
+
Annoncée pour la fin de l'année: 1ère extension “Fangs of Fenris” avec donc le chapitre des Space Wolves pour 3 missions.

Jusqu'à ce lundi 14 octobre 19h, réduction de 33% sur le jeu de base, soit le jeu à 18,75€
http://store.steampowered.com/app/242570/

Impatient de pouvoir y jouer sur mon IPad (je ne vois pas l'intérêt d'y jouer sur un ordinateur... Sauf si on ne possède pas la version plateau) ! Pour l'intérêt est de pouvoir y jouer avec un ami lors de voyages ou lorsque je ne peux pas transporter le jeu.

Les news sur la 1.3 à venir & l'adaptation IOS:

Our focus lately has been a lot on the upcoming iOS release, and while we are still working on that - the next update is for PC again :-)
There are still a few features we are working on, but we are putting finishing touches upon
- 2 new campaigns with each 5 missions
- localization of all text in the game for German, Italian, Spanish, French and Russian
- additional performance improvements as spill over from the iOS porting
- several rule alignments with the board game
- a complete overhaul of all achievement code
And if we get it done in time (else next update)
- an additional Genestealer skin pack
- full controller support for Steam Big Picture

Version 1.3 is live! Enjoy
The DLC went live and we are super happy to release this update. (NB: 4.99€ le DLC pour une campagne de 5 missions).
The biggest changes are really the addition of the 2 new campaigns (2 DLC différents), the localization, a complete pass on the achievement code and the reworked mission loader.
The 2 new campaigns are old classics from White Dwarf magazines, where we added a few missions to pump up the size to 5 missions. They add new mechanics like bulkheads and air ducts.
Sword of Halcyon is a little different, as its being played in a space ship that crashed into a Space Hulk during Warp travel and got infested. Its a time pressure campaign with turn limits.
Defilement of Honour has air ducts that only Genestealers can travel through. There are some really challenging missions there for you to beat. Originally it was a 3 mission campaign and we added 2 of our own into the campaign.
We hope you enjoy them as much as us!
Localization adds textual localization for French, Italian, German, Spanish and also Russian. A note to our Russian friends is that we had to stick to roman letters and English names for IP related terms, as there are no official translations.
We also took time to completely rehaul all achievement code. The coder who made the original ones has been flogged, and they should now work as intended.
When updating, people will notice a large size increase. This is due to us reworking the loading mechanism of levels that speeds up mission loading on low end devices (ehhhh iPads for example), but eats a lot more disk space.
*A lot* of code and art has been touched under the hood due to the upcoming iPad version, and that means that there most likely are some bugs we didnt catch. Go easy on us and help us by reporting these so we can get them fixed ASAP.
A quick heads up to all is also the "cloud sync". This feature will let you take a snapshot onto our servers with your current unlock status, log in on another device (PC or iPad) and download the unlock states. This feature requires you to register an account on our servers. It will _not_ transfer single player save games. It works with banner unlocks, banner configuration, campaign/mission unlocks and DLC purchases!!!!! So yes - you PC users will get DLC bought transferred to your iPads for free with this option.
Change log is below with some of the details.
1.3
----
Features/improvements:
Sword of Halcyon campaign added
Defilement of Honour campaign added + 2 home made missions to make it 5 missions
Localization of all text to French, Italian, Spanish, German and Russian
Intro 1 tutorial reworked
Improved loading times of missions, trading disk space for better loading time
Behemoth Genestealer skin pack added
Improved lighting on existing missions
Scrolling menu screens have been swapped out with paging instead
Audible countdown on Space Marine timer last 10 seconds
Added basic cross platform cloud support to sync game unlocks between installations
Online game type is set to always online as default
Re-sync achievements with Steam on startup
Bugfixes:
Fixed parry rule to also work when the attack is initiated by the space marine
Fixed the sustained fire rule during move+fire. Now the first stationary shot after move+fire counts on sustained bonus as it should.
Fixed the issues with placing blip to the lurk zone, when there is a space marine in 6-tiles distance.
Fixed bug on Alarm Call mission with terminators falling through the floor.
Fixed the bug during move + fire, leading the weapon going sometimes to completely wrong direction.
Fixed a bug with terminator sometimes ended up movement on the alive genestealer.
Fixed AI bugs caused blips not reveal when they can or genestealers not move
Fixed the various Achievements issues
Auto save is now performed only after end of turn
Fixed pause indicator on async unit actions not always updated
SoD Mission 1 - fixed not losing if using last flamer ammo flaming the last room
Fixed bug when selecting a unit from another squad by mouse or by TAB - the squad in the squad panel doesn't change
Tutorials where Z-fighting gui - now all gui is hidden during tutorial screens

yop,
je suis en retard avec ca alors?
http://www.mac4ever.com/actu/85380_spac ... 5-decembre

lambeer dit:yop,
je suis en retard avec ca alors?
http://www.mac4ever.com/actu/85380_spac ... 5-decembre

C'est ça: sortie iPad le 5 décembre, 8.99€

Vente flash ce soir: version PC à 9.51€
http://store.steampowered.com/app/242570

Les -66% ne sont plus valables mais il y a un -50% jusqu'au 3 décembre.

Comme annoncé par 7Tigers, il est sorti sur Ipad mais compatible seulement pour Ipad2 et plus, à 8€99.